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Is Clip Studio Paint Good For Animation

How did you become an creative person?

At that place's a bit of an overcoming story behind this short. Most artists will tell yous they have fatigued since they were fiddling but that wasn't my instance at all. I didn't option upwards a pencil until I was 19 years old.

I entered the 3D Animation program at Veritas University and I was absolutely intimidated by the draftsmanship level other students in my generation had. So, as a defense mechanism, I convinced myself that I didn't need to larn how to depict. Years went by until I faced my graduation short film and I needed to make a choice. Information technology wasn't just "what kind of short film do you want to make?". For me it was more like "What are you truly passionate most? What do y'all love almost animation?". There was no doubt in my heart that the reply was 2nd frame-by-frame animation, and THE But reason I wasn't doing it already was because I didn't want to confront the fact that I was awful at drawing.

Correct then and in that location I took a chance and decided to face my fears and use this brusque motion picture to force myself to piece of work on my fundamentals. There were many times during the making of this short where I almost bailed but the promise of telling my ain stories in the future kept me going. Now that my brusk film is washed I'm still not at the level I want to be, and I'chiliad working on information technology. But right now I tin can tell y'all without a doubtfulness, working in 2D animation every day, and seeing the audience's reaction to my first film, I'thou the happiest I've ever been in my life and I tin can't expect for the next one! I hope I can brand it even better!

What's your film about?

"Afterwards his alcoholic father'south death, a fellow decides to sell the terminal memory of him - his taxi."

As an gorging movie watcher and an aspiring Director I wanted to create an animation where cinematography, lighting and composition are likewise main characters in the story. So I definitely needed to develop the skills to exist able to create the illusion of depth and be able to place the camera wherever I desire with the lens I wanted to. This required me to swoop deep into perspective drawing so I could draw and show on the screen what I was seeing in my head.

While studying structural drawing and perspective I was inspired by how, well-nigh since the beginning of 2D animation, animators used perspective drawing to emulate camera movements and rotations. This immune them to move in space and tell richer stories long earlier 3D was invented and some of them still exercise these kinds of blitheness. Here is an instance of 1931

These animations never neglect to give me goosebumps when I call up whenever the backgrounds move, they have to depict the unabridged frame over and over over again. I wanted to attempt making this kind of animations, and so I decided to continue a full 2d blitheness approach. No 3D software was used in whatsoever area of the project so 100% of the motion picture is 2D fatigued, blithe and painted "tradigitally".

Here is a behind the scenes look at some of the scenes that used these perspective techniques:

Why did you lot decide to utilize perspective drawing for the camera movements instead of 3D software?

Later on 4 years studying in a 3D program I faced a lot of obstacles that relied on the software (rendering and lighting issues, rigs breaking, you know the drill..) and the merely fashion to avoid them was to dedicate a huge chunk of time to study the software. For me this is dozens of hours poured into knowledge that could become obsolete in a really short bridge of fourth dimension (since software is evolving so fast). Then I hop into 2nd animation where the fundamentals for animation I'thou learning have remained the aforementioned for near a hundred years, and if we talk most drawing fundamentals then we have to go centuries back. This makes every step yous take towards learning these bases a actually solid step and I loved that.

But in that location's something far more important. Paraphrasing Eric Larson, one of the ix old men: "2D animation is limited past only 2 things - Your ability to imagine, and your ability to draw. If y'all can imagine something and then draw it then y'all can put anything y'all desire on the screen". To me this freedom is beautiful and this is the reason why I choose to piece of work on 2d rather than a 3D software.

I at present know better than anyone how time consuming these kinds of animations can be so I don't reject the idea of using 3D software in the future if time is of the essence. Only if I'g offered the liberty to take the fundamentals I learnt during this projection to the next level, I would be more than glad to do even crazier 2d rotations and movements! (in fact I might or might non exist already working on some new stuff hehe).

Why did you lot consider Clip Studio Pigment for the creation of your film?

In the research for a software that allowed me non only to breathing characters only unabridged camera movements with big perspective grid calculations, and also the freedom to paint and render backgrounds to my heart's content and quickly switch between these two processes I started piece of work in this projection in Adobe Photoshop. This only lasted for niggling over a week since I found the timeline part in Photoshop frankly lacking, it is just not made for animation. Then I went for software that was fabricated with blitheness in listen and in these cases, fifty-fifty in the 'best' of them, the brush or pencil functions were a compromise. It merely didn't feel good to describe on them and this project depended entirely in me being able to draw comfortably. And if we're talking near the power to paint and render backgrounds this was just non-existent in all of them. I would have to paint backgrounds in photoshop and and then animate in some other software.

1 day I stumbled upon Clip Studio Pigment and it was all I ever wanted and more than. The timeline was superb, the drawing castor was the all-time of them all, supported both vectors and bitmap and allowed me to pigment and render backgrounds with all the ease I've already been accepted to. From day i I knew this was the reply to my prayers.

On which stage(s) of the production process you used Clip Studio Pigment?

Everything. The entire short film used Clip Studio Paint. Since the early stages of preproduction (storyboards, colorscript, animatics, background painting, etc..) to the latter stages of production (all crude animation, make clean up, 2D lighting passes, colour fills, defining the terminal look of each scene and the backgrounds animations).

Did Clip Studio Paint achieve your expectations as a professional illustration/blitheness software?

It far exceeded my expectations, both in illustration and animation I've never felt limited, on the opposite I feel Clip Studio's freedom to breathing plus its robust painting tools invite you to keep raising the bar and testing how far you want to take your projects. It only makes so much deviation when the software allows you to create a scene with exactly what you're picturing in your head without having to compromise in any aspect.

This freedom allows you to focus on what matters the most: the story!
Once again, if yous can imagine and you can draw it, so y'all can put anything yous want on the screen. So being able to bring your vision to life without the software limiting information technology is a must.

What tool fabricated your life easier while developing your project?

First of all, since I mentioned I started this projection in Photoshop you might presume all that work was lost or it was a dreadful procedure to switch from ane software to another but I'1000 glad to say Clip Studio supports both opening and saving PSDs so in a matter of minutes I was already working full speed in my new software with my old files. Also keyboard shortcuts are 95% the aforementioned so the transition was practically seamless.

So, I have to give a large shout out to the brush tool. I know this sounds insignificant simply in every other animation software y'all have to compromise and get "used" to the brush not doing what you want information technology to. Prune Studio was the first fourth dimension the brush felt exactly like I wanted it to. In fact I know several animators who use it exclusively for rough animation.

Generally existence able to both have a bang-up timeline for blitheness and a robust painting and colour correction tool in the aforementioned software was what made this short film possible in the amount of time it took me since I was doing the entire picture show on my own. It'due south the all-time of both worlds in one package.

Did you used other software on the production of your film?

Pre-product and production where entirely washed in Clip Studio Paint. From there I exported all the image sequences and backgrounds and used Adobe Afterwards Effects for the final post-production and encoding of the video. I also used Cubase 7 to compose the music for the short film.

How long did it accept you lot to complete the motion-picture show?

The total production fourth dimension was little over year and a one-half, but this process was a fleck on and off since it required a long grind on my part to be able to depict the characters and pigment the earth to a level I was happy with.

During this fourth dimension I was likewise working at Rocket Cartoons and was a member of the squad that produced a airplane pilot for Cartoon Network chosen Terror in Doomsville ( https://kidscreen.com/2016/07/26/cartoon-network-acquires-first-costa-rican-production/ ). This and other projects during my time working at that place fabricated me grow up really fast in a lot of areas and definitely shaped my short film into what information technology ended up beingness.

Where tin can we spotter your film?

You can sentinel "Memories for Sale" on CGMeetUp'due south youtube channel

What are yous working on at present and what's side by side?

Right now I'm working every bit an animator for Lackadaisy'due south upcoming animated pilot ( https://world wide web.kickstarter.com/projects/ironspike/lackadaisy-the-blithe-short-film ). It's a huge honor to be part of the crew that's bringing this famous comic to life! The whole crew has been warm and welcoming, and I know I'll learn a lot during this product then I'm in a nifty place right now. They have even allowed us to stream our blitheness, and then y'all tin can catch me working on Lackadaisy live at https://world wide web.twitch.telly/ManuMercurial .

That being said, my truthful calling is as a storyteller. I tin can't expect to be able to bring more than of my own characters, worlds and stories to life. I've recently released a modest teaser of one that's coming your manner codenamed: Xeraphine. ( https://www.instagram.com/p/B98KpuWjw5M/ ). This one was also drawn, animated and painted in Clip Studio Paint. You lot don't want to miss it!

Where can we follow your work?

I'm @ManuMercurial in every platform y'all tin can recall of. You tin follow my new adventures in these two, there are big surprises coming your way at:

https://www.instagram.com/ManuMercurial

https://twitter.com/ManuMercurial

I'one thousand also working on content defended to anyone who just started in animation with topics like the well-nigh important lessons I learnt while working on a brusque film on my own and how to create a successful launch to your brusque film if you're like me and you only started growing your following online.

They will exist available in my youtube channel:

- - - - - - - - - - - - -

Daniel Rojas – Co-founder of Rocket Cartoons and Producer at Bask Digital Inc. Tutor and professor at Veritas Academy.

How exercise y'all retrieve Clip Studio Pigment benefited Manu's project?

I believe Clip Studio Paint EX actually benefited Manuel's projection as cartoon in the software actually feels very natural. This immune him to further develop his draftsmanship skills while working on the different shots, as the project progressed. Clip Studio Paint EX does an fantabulous job at capturing each stroke and every detail, and that allows for hard work to provide amazing results. It quickly turned into a matter of how far Manuel wanted to go, and the software was always there to permit him to push his boundaries.

How do you lot think Clip Studio Paint compares with other industry tools?

I believe Clip Studio Paint EX is one of the very best second animation softwares for tradigital 2D Animation out there. It is certainly my personal favorite at the moment, especially because of how its cartoon tools feel so real and how it's all almost a more Traditional Animation arroyo. There are no gimmicks or shorthands in here, and there's something really satisfying well-nigh seeing your projection come to life from your own hands. At that place's simply no substitute to that.

Would you recommend Prune Studio Paint for your student'due south projects?

I certainly would. I already do and I will continue to practise and then for both academic and professional projects. Clip Studio Paint EX has become my go-to solution for projects that could benefit from the traditional 2D Blitheness approach and this hand-drawn feel that Clip Studio Pigment EX provides and then perfectly.


*** Stay tuned because Manuel will do a Webinar with the states in August about the product of his short picture show "Memories for Sale" ***

Source: https://graphixly.com/blogs/news/making-an-animated-short-film-in-clip-studio-paint-by-manuel-lopez

Posted by: watkinsworick.blogspot.com

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